Open external IDEs (VS Code, HaxeDevelop, and Xcode) from within Stencyl. Added HXCPP Compile Cache to speed up C++ compilation. Compiling Games: - Set the targets you want in the "test game" dropdown. x The drawing event can be slower on platforms other than Flash. Performance updates with the OpenFL update. Use tweenxcore instead of Actuate so the engine can handle more tweening. Engine Performance: - New binary file format to make games load faster with telemetry running. Toolset Performance: - Large games open faster and take less memory. If you are interested in learning more about Stencyl, be sure to check out our Closer Look series or the video embedded below.ĭetails of the new release from the release notes: Compatibility: - Added support for Java 9+ - Works with Xcode 9 and 10 - Fixes issues with macOS High Sierra through macOS Mojave - Supports latest iPhones and iPads - Android API 28 x Dropped support for 32-bit linux systems.
#Stencyl extensions mac os
This version adds HTML5 support to replace Flash targets, iOS 12 and Mac OS Mojave support, improved performance and tons of bug fixes. The “no programming required” game engine Stencyl recently released version 4.